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Old Jul 10, 2009, 03:19 PM // 15:19   #1
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Default Solid N/A PVP Build

This build uses life stealing to stay alive, while dealing quite some damage as well. Keeping your enchantments up, gives you that extra punch.

And if you're getting damaged alot, just use Dark Escape to halve all the damage you're taking.

Replace Ressurection Signet with Strip Enchantment if you're going into AB, or just don't need a ressurect skill.

The condition requirement of Angorondon's Gaze is met by Blood Drinker.

Skills + Attributes (OAdTQYj+RamJTgGqR8NQQoBSAAA)

12+1+3 Blood Magic
10+1 Soul Reaping
8 Shadow Arts

Vamperic spirit [Elite]
Vamperic Gaze
Blood Drinker
Angorodon's Gaze
Awaken the Blood
Demonic Flesh
Dark Escape
Ressurection signet [Optional]

Equipment:

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PS; can anyone explain how to put the skills in here for you all to see?

thanks in advance,
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Old Jul 10, 2009, 03:46 PM // 15:46   #2
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the skills wont show up because of forum difficulties
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Old Jul 10, 2009, 03:47 PM // 15:47   #3
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Looks kinda energy costly to me. In pvp sole reaping will not help much. If you have to save your skills and use them only when you absolutely must, you need better e management.
this is all coming from a glance though. i will try it later.
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Old Jul 10, 2009, 03:50 PM // 15:50   #4
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I never seem to run out of energy, because of the synergy between Blood Drinker and Angorodon's Gaze. I can spam the skills as often as wanted

Also I'm using radiant + a few attunements.
With my enchantments up, I'm at 679 Health and 57 Energy.
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Old Jul 10, 2009, 04:43 PM // 16:43   #5
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I honestly cant see what this is meant to achieve =/ Looks like its just meant to survive, not much in the damage department, most monks could possibly heal through your damage with maybe one skill.

Another point i'd like to make is that boosting party wide defense is much more useful than keeping yourself alive. One self heal is ok, but 3 defensive skills is a bit much. Using hexes is a good way to support the party and boost its defense. Skills like faintheartedness is a good way to lessen melee pressure same with insidious parasite it deters melee. Foul feast/plague sending is another good example. Not only do these skills help you, but more importantly they help your team aswell!

Necros generally cant deal massive amounts of damage by themselves, and are generally used for pressuring the opposite team. Which makes blood a very underwhelming line imo, as it offers very little party support and the damage isnt all that great either :P

Hope this helped a little.
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Old Jul 10, 2009, 05:01 PM // 17:01   #6
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The first 4 skills are all attack skills, and only 1 skill is purely for defense. At 18 blood magic these 4 (5 with optional) armor ignoring life steal attacks deal quite some damage.. (250 armor ignoring damage every 8 sec)

Those that are wondering if it's really effective, try some RA or AB with it

Last edited by Leather Rebel; Jul 10, 2009 at 05:28 PM // 17:28..
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Old Jul 10, 2009, 05:30 PM // 17:30   #7
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You've stuck together some offensive blood skills along with a couple of defensive skills. Nothing special.

Blood Magic as an offensive line is very weak - your 250 damage every 8 seconds comes to 31.25 DPS, which is pretty poor. It takes a long time and a lot of energy to bring one target down with Blood Magic.
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Old Jul 10, 2009, 06:50 PM // 18:50   #8
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To be honest,the build is as solid as a sugar cube wall in a fish tank. We all know that blood is generally a really badly thought out line and outside of some team builds the only blood usage is B-Spiking HA/GvG.

I don't know what your aim was in posting this because we have all seen these builds to the point where they make our eyes bleed.These type of builds have been flogged to death,burned and buried multiple times around here.
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